using System.Collections.Generic;
using GameFramework.Battle.Core;
using Gameplay.PVE.Entity;
using Gameplay.PVE.Survivor;

namespace Gameplay.PVE.Survivor
{
    public class UpdateSkill : SurvivorHavior
    {
        public override ETaskResult Execute(ETaskResult result,bool last)
        {
            unit.UpdateSkill();
            return ETaskResult.Successed;
        }
    }
}